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Design your first Quantum UX project in 7 easy steps

August 1, 2021Essays2 min read
Table of contents
  1. Key takeaways
  2. The three concepts people find hardest
  3. The 7 steps (with a deliberately absurd example)
  4. Where it's heading

The follow-up to the Quantum UX intro. Readers said QUX sounded too hard to build, so here is the plain-language, 7-step version.

Quick answer

To design a Quantum UX (QUX) project: (1) define the project (you don’t even need a fixed idea, you can start from data/opportunities), (2) define its dimensions (sensory, physical, virtual, psychological), (3) define the Experience Elements (XEl) that carry and exchange data, (4) measure data and train the XEl with machine learning, (5) build an environment where XEl interact, (6) design and develop the product or service, (7) launch and keep measuring. The three ideas people find hardest, multiform/multidimensional design, universal UX and sensorial UX, are simpler than they sound: rules plus data, and measuring effects rather than the thing itself.

Key takeaways

  • QUX projects don't require a starting idea; you can begin from data and opportunities, then design.
  • Multiform / multidimensional design means experiences with no fixed shape that cross dimensions; you define rules and test them.
  • Universal / cultural UX can be automated with simple data rules (if A then yellow, if B then blue) using tools like analytics and optimization.
  • Sensorial UX is easy to design but hard to measure; measure it by its effects on other dimensions (like a black hole).
  • XEl are elements charged by data that pass energy to other XEl, trained with machine learning to self-generate experiences.

The three concepts people find hardest

ConceptPlain-language explanationDifficulty
Multiform / multidimensional designExperiences with no fixed shape that span dimensions, so no two users perceive the same thing. You don’t hand-craft each one; you write rules for how elements behave in context, then test. Complex to conceive, simple to operate. Sounds hard, isn't
Universal / cultural UXThe simplest of the three. Use existing data (analytics, optimization tools) and rules to generate conservative or innovative variants, e.g. ‘if A then yellow, if B then blue, if A shares parts of B then green’. Can be as rich (anthropologists, linguists) or as automated as you want. Easiest
Sensorial UXEasy to design, hard to measure because perception is subjective and shifts over time. Measure it by its effects: a cold shop makes some customers shiver, so you learn the temperature experience without a thermometer, like detecting a black hole by the distortions around it. Measure by effect

Sensory experiences live in the quantum dimension: you can’t see them directly, but you can measure them by the effects they have on other entities.

On measuring sensorial UX

The 7 steps (with a deliberately absurd example)

The tutorial uses a joke product, a ‘cupcake with Bluetooth’ that plays a matching song on your Spotify when you bite it, precisely to show the method works even for something impossible. You can start a QUX project with just pen and paper.

Step 1
Define the project
Decide what you're doing. QUX is unusual in that you need not start from an idea: you can research opportunities/niches in the data first (much like marketers do), then design the product for a real need.
Step 2
Define the dimensions
Dimensions are the 'canvas' entities draw experiences on. For the cupcake: sensory (sight, taste, touch), physical (the cupcake, packaging, wrappers) and virtual (the Bluetooth-triggered song). Guide them toward the goal rather than letting them roam.
Step 3
Define the Experience Elements (XEl)
XEl are physical or virtual elements charged with energy by the data they receive, passing energy to other XEl and changing dimension. The cupcake, the 'magic Bluetooth', the Spotify link and the chosen song are all XEl exchanging information. Even consuming the product is an XEl.
Step 4
Measure data and train the XEl
Send data to the cloud and use machine learning so XEl learn and generate new experiences: which music fits each bite, which user types prefer which songs. All generated information is measurable, and you must be ready to receive and reuse it.
Step 5
Create an environment for your XEl
Build a space where XEl interact and shift dimension based on the information they exchange. Either one unified platform, or multiple parallel environments combined later with AI (clustering), which is more complex. The choice depends on the problem and goal.
Step 6
Design and develop the product
Using steps 1-5, design the actual product and its interactions: what triggers the song, timing, limits, fallbacks when there's no interaction, and so on. AI assists, creating a virtuous cycle.
Step 7
Launch and keep measuring
Ship it. More steps exist (business model, etc.) depending on the project, but the QUX loop is design, measure, train, regenerate.

Where it's heading

The end state of QUX is products that adapt automatically to what the user needs in the moment, predicting behavior from big data, with experiences increasingly generated by machines rather than hand-designed by humans. For the framework itself, see the Quantum UX and XCI intro, XMI and Universal UX.

How do you design a Quantum UX project?

In seven steps: define the project, define its dimensions, define the XEl, measure data and train the XEl, build an environment, design and develop the product, then launch and keep measuring.

Do you need an idea to start a QUX project?

No. Unlike classic UX, you can start from data and opportunities, find a niche or need, and design the product from there.

What is multiform / multidimensional design?

Designing experiences with no fixed shape that cross dimensions, so users perceive personalized versions. You define rules for how elements behave in context, then test, rather than hand-crafting each experience.

How do you measure sensorial UX?

By its effects on other dimensions rather than directly. A cold shop makes some customers shiver, revealing the temperature experience without a thermometer, much like detecting a black hole by the distortion around it.

What role does machine learning play in QUX?

ML trains the XEl on measured data so the system improves and generates new experiences automatically, without explicit programming for each case.

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